|Posted by Admin on June 26, 2014 at 12:30 AM|
A video game based on The Legend of Korra TV show is in the works, Activision has revealed.
The console release – for PS4, PS3, Xbox One, Xbox 360, and PC – is being handled by PlatinumGames. This version is a third-person combat game and features a story written by Korra scribe Tim Hendrick.
The Korra game will take place between the series’ second and third seasons. You’ll be using the character’s fire, earth, air, and water elements in combat to fight familiar enemies such as Mecha Tanks and Chi Blockers, in addition to other Benders in the 3-on-3 Pro-Bending arena.
A separate Korra game is in the works for 3DS, developed by Webfoot Technologies. On Nintendo’s portable, The Legend of Korra is a turn-based strategy title that puts the “focus on tactically maneuvering Korra and her allies on the battlefield.”
The Legend of Korra video game launches this year.
|Posted by Admin on June 25, 2014 at 4:30 AM|
Deep Silver is preparing a new version of Saints Row IV. The publisher intends to ship “Saints Row IV: National Treasure Edition” – a package containing the original game and all DLC – on July 8. Pricing is set at $29.99.
|Posted by Admin on June 25, 2014 at 3:55 AM|
Respawn Entertainment published a new post on the Titanfall website covering the game’s fourth update. A release date hasn’t been determined yet, but the patch will be going live on all platforms “soon”.
You can find a full overview of the update after the break.
Featured Game Mode – We’re introducing Featured Game Modes into our playlist rotation. These are game modes that will be available for a limited time only. New Featured Game Modes will be introduced periodically to replace any outgoing Featured Game Mode. Our first Featured Game Mode is Marked For Death, and Wingman Last Titan Standing will follow shortly after.
Marked For Death – A player on each team will be marked for death! Kill the enemy mark while protecting your teammate.
Titan Burn Cards – 14 new burn cards that add amped Titan weapons and enhanced Titan abilities. You won’t lose your selected Titan Burn Card if you die as a Pilot, only when you die as a Titan. There is an orange highlight around Titans that have Burn Cards equipped on the Titan Counter HUD and Titans with active Burn Cards have an indicator near their health bars.
Titan Insignias – Want to show off your accomplishments? You can now select from a host of emblems to customize your Titan. Insignias are unlocked by completing challenges but if you’ve already completed the requirements, that emblem will be ready to use when the update installs. Two emblems come courtesy of Penny Arcade (thanks, PA!) and another recognizes users who completed the “Gooser” challenge the hard way.
Matchmaking – We’ve made improvements to matchmaking & team balancing. Now, teams are rearranged just before the level loads, to further balance the teams’ skill and player counts. You’ll notice that you’re greyed out in the lobby until teams are set. You’ll also notice “Connecting…” as players join a match.
Titan OS Voices – Players now have 3 Titan V.O. options to choose from including the classic “Betty” as well as Jeeves and Lisa.
More Titan OS VO – New helpful warnings and observations from your Titan.
Challenge Tracker – You can now select which challenges you want to work towards and find them easily. You can review your tracked challenges during a match by bringing up the in-game menu.
Lobby Music – The ability turn lobby music on or off.
Updated Menu Art – Menus get a new coat of digital paint with additional art. The Main Menu background movie has been updated as well.
Audio – Killing a Pilot now plays a special sound effect to the killer and unique sounds are played when killing a Pilot or Titan via Titanfall.
Auto-Titans – Your Auto-Titan will now use all Titan abilities. If you’ve equipped electric smoke, it will deploy electric smoke when it gets rodeo’ed. If you’ve equipped the particle wall, it will deploy a particle wall when it is under fire.
Rodeo – You now see the name of the Titan you rodeo.
Burn Cards – You’ll notice a Triple Burn Card selector on bottom right of the HUD after you die. It’s a reminder to use your cards and a convenient way to select them.
Burn Card overflow protection – To protect players who have a full Burn Card deck from losing the opportunity to earn valuable rare Burn Cards, you may now exceed your maximum deck size. However, you must discard down to a legal deck size before you arm new Burn Cards. To make this less obtrusive, the maximum base deck size has been increased from 26 to 46.
Burn Card Deck Limit tied to Gen level – Maximum deck size is increased by 6 cards per gen on top of the base 46 with a maximum of 100 for Gen 10.
Drift Guard – New “Movement Drift Guard” gamepad setting in options.
Unlocks – You’ll still be able to unlock the Stryder and Ogre chassis by playing Campaign, but you can also unlock them in normal MP modes. The Stryder will unlock at level 15 and the Ogre at level 30.
Win/Loss Streak – Your win/loss streak for the last 10 matches is now displayed in the lobby over the image of the next map.
NEW FEATURES (X1)
Achievements – If you bought the Expedition DLC for Titanfall you have a new set of achievements to unlock by playing the DLC maps.
BUG FIXES (All Platforms)
Fix for no music playing when you join a match late.
Fix for Sonar Burn Cards not showing during kill replay.
Fix case for when “Titan Locking”/”Pilot Locking” indicator goes away.
Fix not being able to rodeo a Titan doing a synced melee kill.
Corporate: Restored Victory/Defeat music at end of match in Corporate on Campaign.
Fix for getting stuck in Titan deploying nuclear core and nuclear core not doing full damage when right next to Titan.
Fix cases where disembarking player directly from a Titan into the dropship leaves that player behind.
Fixed players not ejecting from where the Titan is if they dash while auto-ejecting.
Fix for Flyer ragdolls disappearing.
Fixed cases where punching would make a Titan fly. You might remember this one from being featured on Kotaku.
Fixed the Smart Pistol being unable to lock-on when the frame rate is low. (Thanks for reporting this one, forums!)
Fixed the Smart Pistol not being able to hit crawling Spectres.
Fixed occasional issue where Titan rodeo kills were not counted towards the Brain Surgeon challenge.
Fixed a case where player jump jet effects would spawn endlessly.
Fixed a crash when attempting to necksnap a Pilot who is rodeo’ing a Titan.
Fixed a crash involving Sonar.
Fixed being popped into Spectre tubes on Corporate after jumping off from a rodeo.
Fixed water not fogging properly.
Fixed cloaked players being too visible in heavy fog.
Fixed satchels skipping doomed state when set off with smoke.
Fixed hitching and fast forward motion when game has been running for a long time.
Fixed tearing happening more often than necessary when running close to 60 fps.
BUG FIXES (PC)
Fixed crashes related to fullscreen mode.
Game window supports minimize.
Game minimizes when switched out.
Added very cheap low-quality water technique for min-spec PCs.
BUG FIXES (Xbox One)
Fix for issue where going into XBox menus causes 2 music tracks to overlap.
BALANCING (All Platforms)
In this update we’ve made a few changes to Pilot weapons and Big Punch to ensure proper balance. Some weapons, like the Hemlok, were barely being used while other weapons were slightly overpowered. We’ve done another round of balancing based on feedback we’ve received from inside and outside of the studio. We’ll continue to listen to our community in regards to weapon/game balance and thanks for sharing all of your feedback with us. Here are the changes we’ve made this time around:
Satchels: Satchel damage has been reduced against Pilots only. They will still kill a Pilot caught close to the center of the explosion, but the fall-off is more severe now, allowing Pilots that are far from the satchel to survive more often than they currently do.
Shotgun: The shotgun now does a little bit less damage at midrange. It was proving to be able to win fights that it should lose when at this range. We also fixed a bug where the cursor would turn red, indicating it will hit an enemy when the enemy was actually outside of the range of the shotgun’s max distance.
R101: This weapon was designed to be an all-purpose weapon, and it does that quite well, too well, even. We’ve slightly adjusted it to make it a bit more uncomfortable to handle and hit targets at long distances. It will kick a bit more when fired but the effects are subtle enough to only be felt at long range. We’ve also reduced its mag size from 30 to 24. The extended ammo upgrade brings it from 24 to 30 (it used to go from 30 to 40).
R97: While it already had a higher rate of fire than the CAR, the R97 was pretty much inferior in all other ways. We’ve upped the RoF even higher to make it handle up-close fights better than it did. It also has the fastest time into ADS (aiming down the sights) now. The biggest change, though, is that it now does a lot more damage than it did when rodeo’ing, making it a better choice for Pilots who enjoy taking on a Titan. It is now the second best weapon to use when rodeo’ing Titans (behind only the LMG).
Hemlok: The Hemlok was one of the least popular guns in the game. Its role was intended to be the long-range assault rifle, but it wasn’t doing that quite well enough. We’ve made it so that it is never more than 4 bullets to drop an enemy Pilot (it used to be 5 at long range). The Hemlok will also kick less when fired. The drift when ADSing has also been reduced to allow easier use against long-range targets. The silencer MOD used to take 6 hits to kill an enemy Pilot at long-range, now it is 5.
AMPed Hemlok: The AMPed Hemlok already killed close-range Pilots in 3 bullets, now it will also kill long-range Pilots with 3 bullets.
G2: The G2 now kills Pilots with 3 shots, always. It used to take 4 at range. The G2 has slightly less kick now as well. When the silencer is attached, the G2 will always kill an enemy Pilot with 4 shots whereas it used to be 5 at range. The clip size has been increased when the match trigger attachment is used to give you 12, rather than 8, rounds per magazine.
AMPed G2: The Amped G2 will always kill an enemy Pilot with 2 shots now. It used to take 3 at a distance.
Titan Plasma Railgun: The FOV, while ADSing, has been pulled back some to allow players to keep more of their surroundings in focus. This makes it easier to maintain your “charge” while tracking enemy targets.
Big Punch: We’ve taken a look at complaints about the Big Punch kit, and decided to adjust it. Big Punch was especially problematic when an Ogre was dealing the punch. It did enough damage to destroy the shields of a Stryder and still do a chunk of damage to the Stryder’s permanent health. Spamming Big Punch as an Ogre also let it travel around at speeds higher than intended. As such, we’ve decided to weaken Big Punch’s effects significantly when taken as an Ogre. The Atlas and Stryder didn’t need as large of a change, so we’ve only made small adjustments to Big Punch’s effect when applied to the Atlas and Stryder chassis.
|Posted by Admin on June 25, 2014 at 3:25 AM|
Riot Games is on the verge of updating Summoner's Rift, one of the best known levels contained within its 65-million-player online game "League of Legends," and wants its audience to understand how things are changing for the better. 'League of Legends' prepares to update best-known map 'League of Legends' prepares to update best-known map
First released in October 2009, Mac and PC game "League of Legends" leveraged the popularity of online team game "Defense of the Ancients" (aka "Dota") and helped pioneer a tier of polished and profitable free-to-play titles with worldwide appeal. Annual tournaments lead to a shot at the game's million-dollar prize pool for the very best players, most of whom form professional teams, with staff and coaches onboard to help maintain peak performance. Now, classic map Summoner's Rift is about to receive a number of tweaks designed to make it more accessible than ever before. Enhanced design means it's easier to see where characters are and where they can go, as well as the location of hidden shortcuts.
Different areas of the map have been given clearer identities, making it easier for players to orient themselves and work out where they want to head next in order to find monsters to battle or opposing team members to engage in combat. "We want Summoner's Rift to be the place we play together for years to come," explains the latest trailer, introducing a painterly art style that departs from the hallmark "LoL" look, as well some more expressive animation tweaks.
Among them, bigger monsters get more elaborate visual identities, with the Rift's Dragon and Baron given special treatment, emphasizing their status as the map's biggest scalps and helping players decide how best to prioritize their game time. Riot's goal is to make sure the updated Summoner's Rift runs as well as the standard version, ensuring "League of Legends" can maximize its audience in the face of competition from "Dota 2," which launches its 2014 World Championship on July 18, boasting a fan-funded prize pool of $9.9m and rising.
|Posted by Admin on June 24, 2014 at 3:05 AM|
Pre-orders have opened on Steam for Don Bradman Cricket 14; you’ll save 10% on the $49.99 cover price by getting in ahead of the June 26 release date.
We’re all very excited for this effort from Big Ant Studios because it was delayed significantly, which hopefully means it’ll be pretty good as a result. Surely it can’t be as bad as its only real rival, Ashes Cricket; the latest release was so wretched publisher 505 Games cancelled it after launch.
|Posted by Admin on June 24, 2014 at 2:50 AM|
A system update is coming soon to both the PlayStation 4 and PS3. Sony’s new console will be brought to version 1.72 while the last-gen system will be set at version 4.60. A tweet published on the PlayStation account confirms that the update “will improve system software stability during use of some features”.
|Posted by Admin on June 24, 2014 at 2:45 AM|
Friend & Foe Games has opened, and it features some notable talent. The company is comprised of just five developers who previously worked on games such as Battlefield 3, Bionic Commando, Killzone, and even The Last Guardian.
Friend & Foe Games has already revealed its first couple of projects: Vane and Dangerous Men. Both fall under the team’s guidelines of “extremely nimble game development” and extensive self-publishing.
Here’s what we know about each:
- Open-world adventure and exploration game
- Worked on by ex-Last Guardian devs
- Features a child with an odd ability
- The child is stuck in a strange land and a dangerous natural environment inhabited by a strange civilization
- For PC
- Chaotic and crazy
- Two cops, one city and tons of explosions
- Action arcade game
- Based on 80′s buddy cop movies
- City-wide explosionfest
- Detectives Mendoza and InsertNameHere jump from explosion to explosion to clear the city of the Punk Gang menace
- No platforms announced
You can find out more about Friend & Foe Games here.
|Posted by Admin on June 24, 2014 at 2:40 AM|
In addition to first-person movement, the new Mirror’s Edge will also emphasize refined first-person combat, according to DICE general manager Karl Magnus Troedsson.
He told CVG in a recent interview:
“What I can say is that if the last game focussed on first-person movement, it was definitely shown in the movie here that the DICE team will be focussing on first-person combat as well, to really nail and refine that.”
Magnus Troedsson additionally mentioned that Mirror’s Edge trailer featured much earlier footage than EA has generally released in the past. While it had some missing textures, DICE felt it was more important to show “the movement or the message of what we’re doing”.
“Fans of the game will just have to wait and see until we talk more about the actual game is and the vital mechanics of it. We’ve shown the combat and movement now, but there’s so much more to talk about. What I can say is, this is not just going to be the same game as the last one. We’re building Faith for a new generation.”